Timeframe: May 2024 - July 27, 2024
An outline of a task that I needed to be done, Broken down into smaller parts for explanation purposes, and which teams I wanted to be assigned to them
An overview of various one off tangents with visual explanation to the interns
Explaining why our game should have UI it does and where it works in other games
Working with the interns to pick a font for the game's title screen
One of the many examples of an Issue board, this one is for the frontend team
Example of one of the team members that I had to keep track of. It is easy to keep track of the total amount of tasks finished in a day through the scrum chart.
Total Overview of the Level. The game is very close quarters because of the emphasis on player vs player combat
Examples of Main points in the game where most of the combat will be happening
Example of the Mushroom level that I was in charge of creating. Using assets in the Foreground, middleground, And Background you can give the illusion of depth in a 2d game
A lot of spline work was done in order to get the overall shape of the level